PlayStation and Kubernetes: How to Solve a Problem Like Real-Time

May 01, 2023 35 min Free

Description

This talk explores the challenges of running real-time game servers within a Kubernetes cluster. Joseph Irving from PlayStation discusses how the project Agones, an open-source solution by Google, is used to manage game servers in Kubernetes, aiming to leverage the Kubernetes ecosystem without compromising the quality of shared-world gaming experiences. The presentation delves into solutions for issues like pod termination and autoscaling, as well as multi-region deployments for optimal player latency.